Here is a slide show of the pictures I took. If you have pictures please send them to me and I will add them or send me a link to wherever you posted them as Jeremy did. It really went well and I think all had a great time. The Word Bearers just eked out a victory over the Orks. Hey, anyone who got a picture of Josh in his Iron Halo, send it please! I somehow missed getting one.
Thanks Jeremy! Nice pictures! (Link is below everyone!)
The Memorial Joshua G Tournament
Set for March 11th, all day but to begin as close to 9 AM as possible. The hope is to get at least four rounds in with a playoff possible. Each game will have a set time of 2 hours. Prizes are to be offered.
We will be playing on four foot by four foot tables. Each round will have a planned battle with the parameters listed under each round (you can read each scenario by clicking the buttons on the right).
Each battle will use the Victory points system, cumulative, so win loss will not be the only deciding factor.
I plan to have the battles lead into the next, with winners from each round playing the losers of each round. We will make sure no one plays the same player twice in a row. My theory is that the winner of each round will actually start the next round at a slight disadvantage in an attempt to even out the field as we go. This will come into play in the deployment and mission goals.
As soon as you know which faction you will be playing, please send to me or Josh information, including your warlord and the title of your force (see my example to the right)
Please email your army list to me at least a few days before the tournament. This will guarantee a copy of your list is here, and also help us plan what we need model wise. I will be running my Imperial guard detachment. This means my bike army is available, as well as my Sister’s of Battle, and probably many guardsmen and tanks. If you need models, send a message and I will see what I can do. First come first serve obviously.
A small force has located the heart of an ancient and extremely advanced culture that disappeared from the galaxy millennia ago. Your force has been dispatched to attempt to recover whatever artifacts are left. Rumors claim a vast library of science and material lies hidden somewhere on the planet simply known as X52.
Building your army:
This will be a round robin tournament played at 1,000 points. This means your maximum points value will be 1k, no going over. Some scenarios require your army be divided, or used incomplete. Specifically, the last battle limits you to 500 points from the same list, so create a separate army list of 500 points using only the units from your main list. For this purpose, you may break one squad into a smaller force to get your points as close to 500 as you can. For example, your army contains your HQ choice and a squad of vanguard vets for 220 points, a terminator squad for 190 points, and a tactical squad at 200 points (along with other things). To create your 500 point army, you take the vets and HQ, the terminators and have 410. You cut the tac squad in half, for 90, and are good. DO NOT ADD any additional units for this 500. It must be made only from parts of your original force, and only one unit may be broken down.
No Lord's of War allowed in the game. If you have a question about this, send it.
Warlord: We are allowing the player to choose their warlord’s trait (this is a common optional rule, as the random trait sucks when you have built an army for a specific purpose)
We have decided that each army MUST be a bound army following one or more formations as given in the 7th edition books. If you are unfamiliar with this, no worries. Build an army to the classic standards of a company battle group.
1 HQ, 2 Troops
A maximum of 2 HQ choices, 3 of each from; Fast attack, Elite, Heavy, and up to 6 troop choices.
I am adding a benefit to sticking to this base formation beyond the normal troops gain hold the objective and you may re-roll the Warlord trait. A basic Battle group that includes NO other formation bonuses (no smaller formations within or allied) also gains the Well-Oiled Machine advantage. This force gains +1 to seize the initiative rolls, and gains stealth for the first turn of the game. Stealth increases cover saves by 1 and even models not in cover gain a 6+ cover save.
The following rules are listed as the way the game will be played in this tournament. Be familiar so there is no confusion. Most of these are simply clarification of normal rules, some go against the FAQ, sorry. GW makes lame rules sometimes.
Battle Scenarios by round
The Armies! (Click the picture to open the army list in a new window)