This Page is for Army lists and pictures as they come available. So far I only have my Space Leopards. More coming soon.
Space Leopards List. I am an assault army. Biker heavy using the White Scars chapter. To see more of my army go to the home page and find the Space Leopards gallery.
Space Leopards Space Marine list: (upgraded)
Based on White Scars:
Born in the saddle; I gain expert rider and automatically pass dangerous terrain tests. They also add +1 to the strength of their hammer of wrath hits.
Fight on the move; Models with this chapter tactic gain the Hit and Run special rule.
HQ (130)
Captain (90); Power Armor, Bolt pistol, Frag and krak grenades, Iron Halo(4+ invulnerable save). Space Marine Bike (+1 T, twin-linked bolters, relentless, Hammer of wrath, Jink)(20), The Teeth of Terra (melee, S+2, AP 3, Rampage, specialist weapon, strikedown)(35)
145
Bike Squad (5 bikers)(105); Power Armor, Bolt pistol, Chainsword, Frag and Krak grenades. Bikes (+1 T, Twin-linked bolters, relentless, Jink, Hammer of Wrath)
Sergeant (10): Sgt has power sword (15)
HQ (90)
Librarian: (65) Level 2 psycher (25), Power Armor, bolt pistol, force weapon, frag and krak grenades, Psychic hood (he may attempt to stop any psychic power within 12”, psychers receive +1 to rolls, and +2 if he out ranks user)
Elite (235)
Vanguard Veterans: 10 marines (190) Bolt Pistol, Chainsword, Frag and krak Grenades. Jump Packs (30)
Veteran Sgt: Power fist (Sx2, AP2) (15)
Unit may re-roll one or more dice on its charge range.
Troops (273)
Bike Squad (3 bikers) (63) +5 bikers (105); Power armor, Bolt pistol, Frag and Krak Grenades, Space marine Bike (+1T, twin-linked bolters, relentless, hammer of wrath). Two with Plasma guns (30).
Sgt. Has a power fist (25)
Attached Attack Bike with Multi-melta (50)
Troops (143)
Bike squad (3 bikers) (63); Power armor, Bolt pistol, Frag and Krak Grenades, Space marine Bike (+1T, twin-linked bolters, relentless, hammer of wrath). Two with Plasma guns (30)
Attached Attack Bike with Multi-melta (50)
Troops (125)
Scout squad (5 models) (55); Scout armor, Bolt pistol, close combat weapon, Frag and Krak grenades. Veteran Sergeant (10), combi flamer (10)
Land Speeder Storm Transport (40) Cerberus Launcher, Jamming Beacon, With Multi-Melta (10)
Fast, open-topped, skimmer, transport
Cerberus launcher: R18” S2 AP- Hvy1, Blind, large blast
Jamming Beacon: Deep Strikers roll double the number of dice when deep striking within 12”
Troops (105)
Scout squad (5 models) (55); Scout armor, Shotgun, Bolt pistol, Frag and Krak grenades.
Land Speeder Storm Transport (40) Cerberus Launcher, Jamming Beacon, With Multi-Melta (10)
Fast, open-topped, skimmer, transport
Cerberus launcher: R18” S2 AP- Hvy1, Blind, large blast
Jamming Beacon: Deep Strikers roll double the number of dice when deep striking within 12”
Fast (65)
Scout squad (5 models) (55); Scout armor, Shotgun, Bolt pistol, Frag and Krak grenades, Camo Cloaks (10)
Elite (150)
Venerable Dreadnaught (125): Chapter tactics Hit and Run, Force re-rolls on the vehicle damage chart
Searchlight, smoke launchers
Twin-linked Lascannon (15), Power fist with built in Heavy flamer (10)
Fast (175)
Assault Marines; 10 marines (140), Bolt pistol, chainsword, frag and krak grenades, Jump packs (30), Flamer (5)
Fast (64)
Scout Bike Squadron: 3 bikers (54), Bolt pistol, Shotgun, Frag and krak grenades, Bike (+1 T, Hammer of wrath (S5), Twin linked bolters
Sgt. Has a combi-melta (10)
Heavy 150
Devastator squad 5 models (70): Three with missile launchers with flakk missiles (75)
Armorium cherub (5): re-roll one failed to hit
Sgt has Signum: One model per turn fires at BS 5
Army total
1850
Space Leopards Space Marine list: (upgraded)
Based on White Scars:
Born in the saddle; I gain expert rider and automatically pass dangerous terrain tests. They also add +1 to the strength of their hammer of wrath hits.
Fight on the move; Models with this chapter tactic gain the Hit and Run special rule.
HQ (130)
Captain (90); Power Armor, Bolt pistol, Frag and krak grenades, Iron Halo(4+ invulnerable save). Space Marine Bike (+1 T, twin-linked bolters, relentless, Hammer of wrath, Jink)(20), The Teeth of Terra (melee, S+2, AP 3, Rampage, specialist weapon, strikedown)(35)
145
Bike Squad (5 bikers)(105); Power Armor, Bolt pistol, Chainsword, Frag and Krak grenades. Bikes (+1 T, Twin-linked bolters, relentless, Jink, Hammer of Wrath)
Sergeant (10): Sgt has power sword (15)
HQ (90)
Librarian: (65) Level 2 psycher (25), Power Armor, bolt pistol, force weapon, frag and krak grenades, Psychic hood (he may attempt to stop any psychic power within 12”, psychers receive +1 to rolls, and +2 if he out ranks user)
Elite (235)
Vanguard Veterans: 10 marines (190) Bolt Pistol, Chainsword, Frag and krak Grenades. Jump Packs (30)
Veteran Sgt: Power fist (Sx2, AP2) (15)
Unit may re-roll one or more dice on its charge range.
Troops (273)
Bike Squad (3 bikers) (63) +5 bikers (105); Power armor, Bolt pistol, Frag and Krak Grenades, Space marine Bike (+1T, twin-linked bolters, relentless, hammer of wrath). Two with Plasma guns (30).
Sgt. Has a power fist (25)
Attached Attack Bike with Multi-melta (50)
Troops (143)
Bike squad (3 bikers) (63); Power armor, Bolt pistol, Frag and Krak Grenades, Space marine Bike (+1T, twin-linked bolters, relentless, hammer of wrath). Two with Plasma guns (30)
Attached Attack Bike with Multi-melta (50)
Troops (125)
Scout squad (5 models) (55); Scout armor, Bolt pistol, close combat weapon, Frag and Krak grenades. Veteran Sergeant (10), combi flamer (10)
Land Speeder Storm Transport (40) Cerberus Launcher, Jamming Beacon, With Multi-Melta (10)
Fast, open-topped, skimmer, transport
Cerberus launcher: R18” S2 AP- Hvy1, Blind, large blast
Jamming Beacon: Deep Strikers roll double the number of dice when deep striking within 12”
Troops (105)
Scout squad (5 models) (55); Scout armor, Shotgun, Bolt pistol, Frag and Krak grenades.
Land Speeder Storm Transport (40) Cerberus Launcher, Jamming Beacon, With Multi-Melta (10)
Fast, open-topped, skimmer, transport
Cerberus launcher: R18” S2 AP- Hvy1, Blind, large blast
Jamming Beacon: Deep Strikers roll double the number of dice when deep striking within 12”
Fast (65)
Scout squad (5 models) (55); Scout armor, Shotgun, Bolt pistol, Frag and Krak grenades, Camo Cloaks (10)
Elite (150)
Venerable Dreadnaught (125): Chapter tactics Hit and Run, Force re-rolls on the vehicle damage chart
Searchlight, smoke launchers
Twin-linked Lascannon (15), Power fist with built in Heavy flamer (10)
Fast (175)
Assault Marines; 10 marines (140), Bolt pistol, chainsword, frag and krak grenades, Jump packs (30), Flamer (5)
Fast (64)
Scout Bike Squadron: 3 bikers (54), Bolt pistol, Shotgun, Frag and krak grenades, Bike (+1 T, Hammer of wrath (S5), Twin linked bolters
Sgt. Has a combi-melta (10)
Heavy 150
Devastator squad 5 models (70): Three with missile launchers with flakk missiles (75)
Armorium cherub (5): re-roll one failed to hit
Sgt has Signum: One model per turn fires at BS 5
Army total
1850